![]() But during the TASing process its often necessary to see all the intermediate frames, not just the last one. So, if you seek to a distant frame, check that option. When the Turbo is on, FCEUX emulates the game on the highest speed possible, reducing the seeking time tenfold. The " Turbo seek " checkbox allows to change the seeking speed. This Progress bar is also used when loading and saving Taseditor project files to disk. If you pause the emulator during seeking, the light-blue cursor will freeze and the target frame blinking will slow down, but the seeking won't be cancelled – when you unpause, the Playback cursor will continue running to the target and stop automatically after hitting it. While Playback is seeking you may change the target by clicking on the desired frame row in the icons column of the Piano Roll. Then the target frame will quit blinking, the light-blue cursor will stop and the emulation will be paused. If you don't want to wait, left-click on the progress bar (in addition to being an indicator, it's also a button) or use the Cancel Seeking hotkey ( Esc by default). The progress bar helps to estimate the waiting time. The seek time depends on the distance between the target frame and the end of the Greenzone, on your computer power and a few other factors. A shadow of the light-blue cursor will be blinking at the target line of the Piano Roll, and the game images on the FCEUX screen will rapidly change as the Playback cursor runs to the target. So, when you send the Playback cursor to a frame far from the Greenzone, instead of immediate jump the light-blue cursor starts seeking to that frame. These frames must be emulated again, and it takes some time. ![]() Thus after every such change the Greenzone is automatically truncated, removing the data of all those frames that might be affected by the new Input. If the Input was changed, a new emulation attempt is required, because even the smallest change in buttonpresses may cause serious changes in the gameplay chronology. After the actual game state was rendered at least once, it is saved into the Greenzone, so next time the emulator can instantly jump to that frame, granted that Input above the frame didn't change. Immediate jumps to any frame are only possible after FCEUX emulated the game up to the target frame by applying your movie as a game Input to get the actual game state for the frame. The Progress bar helps to estimate the time needed for Playback seeking. Alternatively you can roll the mouse wheel while holding the Shift key.īelow these 5 buttons you can see a progress bar and three checkboxes. Then hold Shift and tap some Page Up / Page Down keys to feel the convenience of the fast scrolling. You can click and hold this button as well.Īs an experiment, try to make a test movie of about 1000 frames in size and set a dozen of Markers, one per every 30-50 frames. This button's keyboard analog is Shift + Page Down. But in case the next Marker is out of the Greenzone range, emulator would need some time to process the unknown frames, so such jump may take some time. With this button you can rapidly skip to the game events forward in the movie. ![]() In the above picture, if you press the " > ", the light-blue cursor will jump to frame 22 (where the Marker 2 is located). The " > " button (fast forward) jumps on Markers forward. If your mouse has a wheel, it's easier to hold the right mouse button and scroll the wheel 1 step down instead of using the " > " button. This button's keyboard analog is Shift + Down. You can either click that button or click and hold it to make several steps forward. The " > " button (step forward / advance 1 frame) moves the light-blue cursor 1 frame down, forcing FCEUX to emulate one frame if necessary. However, if your mouse has a middle button, it's easier to press it instead of clicking the " || " button, in this case you won't need to move the mouse cursor to the Playback section. When you click it, the game emulation either pauses or resumes. The " || " button (pause/resume) is simple graphical analog of the Pause Emulation hotkey. There are 5 buttons at the top of the window. It allows to treat video games as straightforwardly as if they were regular video recordings, disregarding the interactivity element inherent to them. The Playback is the component of Taseditor dedicated to handle game emulation: keep it paused, replay in any direction, rewind to desired frame and so on. The top section is allotted to the Playback controls.
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